In short
- Captain Laserhawk from Ubisoft: The game now has NFT-linked AI agents who vote and rule autonomously.
- Players can communicate with the decisions of their agents and combining AI agency with human control.
- The game investigates decentralized stories and AI -Governance and adapts to the actions and skills of each player.
Ubisoft hands over the control to AI in its latest blockchain experiment, Captain Laserhawk: The Game, which this week is launching a new text-based governance experience at the Ethereum-based game on ETHCC in Paris.
In the game, AI agents who are bound to NFT-based characters do not only vote, rule and evolve on the basis of players.
Developed in collaboration with the French AI developer Libertai, introduces the latest captain Laserhawk Twist AI-driven functions in the existing NFT characters called Niji Warriors. The agents who are connected to each of the 10,000 NFTs can act autonomously and make in-game decisions on behalf of their owners, analyzing proposals, casting votes and the Houtkap chain.
In the Dystopian Universe of Ubisoft’s Netflix animation series “Captain Laserhawk: A Blood Dragon Remix”-Die is inspired by a game in the FAR Cry-Serie-Het Project includes two interconnected experiences: A Top-down Multiplum’s Shooter Launcher-SIM LAINTER-LETTER WASHOTER-LETTER WASHOTERSHOUT LAINTEREum-SIMS-SIMS-SIMS-SIMS-SIM-SIM-SIM-SIM-SIM-SIUM-SIM-SIM-SIM-SIM-SIM-SIM-SIM-SIM-SIM-SIM-SIM work work work work work player work work work work player work work work player work work work work player work work work work work player work work work work work work work work work. In July.
Both experiences depend on the same Niji -Rijger NFTs. But while the shooter emphasizes action and crossover content of other Ubisoft franchises, the upcoming text-based component focuses on decentralized stories and by AI-driven decision-making, all built on Libertai’s technology.
The teams showed a first glimpse of the planned AI Governance experience back on the ETH Denver conference in February.
“What has changed since Denver has been that NFTS and PFPs can now vote for Snapshot,” said Didier Genevois, technical director and executive producer at Ubisoft, said Decodeer. “The NFTs are initialized with personas who are bound to their metadata – this is the first iteration – so they have different personalities. If you don’t vote, you will vote on the basis of that person and explain why.”
Genevois described the game as an experiment in AI Governance, established in a world that combines characters and content of various Ubisoft IPs, including Far Cry 3: Blood Dragon, Watch Dogs 2, Assassin’s Creed, Rayman and Rainbow Six.
Each AI agent is built with specific properties – such as age, profession, personality and values - and powered by the models of Libertai. These agents cast votes with the help of compatible portfolios and justify their choices with the help of memory, game context and player history. All decisions and memory states are registered on Aleph Cloud to guarantee and prevent transparency.
“The goal is to connect in-game actions with governance. Unlock content in the text-based game can influence how you vote Niji in the future” Decrypt. “Ultimately, Nijis could arrange the game world itself. The game will probably evolve based on their decisions, which are formed by your in-game actions.”
Although AI agents act autonomously, players can intervene if they want. Genevois emphasized that the tension between AI Agency and human control is central to the experience.
“It is important for us to leave room for people,” he added. “If you want to have an impact and worry, you can vote, propose ideas and find a way to press against a world governed by AI agents. That tension is what interests us.
Both Genevois and Schemoul emphasized that the experience of each player is different. In contrast to recent AI-gaming accident-as an AI-controlled Darth Vader in Fortnite who is the captain laserhawk AI agents in hate-bearing speech for the surroundings of each user.
“If you let it derail, it’s only for your own experience,” said Genevois. “It will not affect the experience of other players. So if you cursed it, you see some cursing on your terminal – but that’s it.”
Ubisoft and Libertai have built guardrails in the system to protect players against inappropriate content. Although decentralized AI makes uncensored models possible, Genevois said that the models used in Captain Laserhawk have been compiled.
“In decentralized AI everyone can offer uncensored models. But for this experience the used model is censored and for a good reason,” he said. “If players are not adults, you don’t want the model to say weird or inappropriate things. The world prompt and the way the model is used are designed to avoid that.”
Captain Laserhawk is also designed to meet players where they are. Whether you are a seasoned hacker in the game or a curious beginner, the game adjusts its difficulty and dialogue in real time based on skill level.
“If you don’t know anything about hacking, you can just say,” I want to enter the system, “and the LLM will guide you,” said Genevois. “If you are a real hacker, it will challenge you more. Everyone gets a different experience, but the goal is the same.”
Published by Andrew Hayward
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