Millions of players in China lost access to popular games such as World of Warcraft as Chinese servers of Blizzard Entertainment went offline after 20 years. This meant the end of an era for fans of the epic title, after Blizzard’s license agreement with their local partner Netease had expired and no new ones were reached. Since 2008, that agreement had also dealt with titles such as Hearthstone and Diablo III.
Hundreds of thousands were destroyed. Some complained that they had grown up with the game, and others called WOW “My First Love”, which reflects the comprehensive sense of loss in the Chinese gaming community. Fans of games such as Fortnite, Call of Duty and League of Legends, all excellent Web2 titles, would feel the same if the decision would be made for whatever reason.
Another problem with web2 games is owned. Players can buy skins, characters and other virtual assets, but these items have no use outside the developer -controlled ecosystem and cannot be transferred. Its use is limited to the respective title.
A milestone shift from observation to real property
The transition to Web3 marks a shift from players who have merely at the mercy of observers at developers or companies to active participants in rich gaming ecosystems. Blockchain technology has led to decentralized platforms that make ownership of in-game items possible, so that participants compete and play for longer. A survey of invariably showed that almost half of Web3 gamers played more than 10 hours a week, while Web2 gamers played about 7.5 hours.
Ownership is a factor that makes players more invested in the games they play, and mythical games are among the pioneers of this shift. NFL rivals, launched in an official collaboration with the NFL, enables players to manage NFL teams and act unique NFTs. The dynamic and casual character of the game quickly caught the attention of NFL fans. NFL Rivals is the flagship of Mythical Games Crypto-based mobile game and has been downloaded more than 7 million times on iOS and Android.
Since 2018, MyThical has raised almost $ 300 million from investors such as Andreessen Horowitz, Ark Invest, Animoca Brands and Michael Jordan. In 2021, Andreessen Horowitz led a series of C round of $ 150 million, with a value of $ 1.25 billion. CEO of the John Linden company has had leadership roles at Activision Blizzard, including Call of Duty and Skylanders franchises. His experience with Web2 led him to initiate the transition, of which the fellow design mythical games have been an important part.
The Gamer-Central Approach of Web3 translates into ownership of assets without in-depth blockchain knowledge. With the in-game blockchain market from MyThical, gamers can buy digital assets, sell and trade in platform titles. Players use mythetokens for transactions on the market and governance, and developers can use the mythical platform to connect blockchain functions and NFTs to their games. That said, users can play NFL rivals without understanding NFTs; It is only necessary for those who want to deal with ownership.
The game was downloaded almost a million times within a month after launch and arranged #1 in sports and action categories in the App Store. The total turnover increased by 10-15% after the platform had added secondary trade to NFL rivals, which reflects the conviction of players that web3 assets are valuable. Players can merge or burn assets and then exchange new.
A win-win for players, developers and the economy through in-game assets trade
MyThical launched fast transactions, where players agree with an assets trade without money that changes hand, and cleaning them up with Apple and Google, making them available directly in the mobile game. The deals are priced on the market in real time. According to Linden, the secondary market of the NFL rivals rose from 100 to 7,000 transactions per day shortly after fast transactions were available.
In essence, Mythical buys a card from a seller and then sells it to a buyer in real time. Several parties can be involved in a single transaction, but it is an even trade for the gamer. GAME developers also benefit from because they generate transaction costs on these transactions, which means that much value to the economy.
Processing and securing smart contracts through Web3 titles
Supporting, processing and securing smart contracts in Web3 games. These self-executing blockchain programs do this by writing the conditions of the respective agreement in the Code Rules. They automate transaction management, ensure the authenticity of each transaction, maintain rules, manage price pools and can even automate dispute resolution.
Characters, skins and weapons are stored as NFTs or cryptocurrencies on a decentralized ledger and players connect blockchain portfolios to the game. Wallets serve as gateways for collecting rewards, managing in-game assets and performing transactions and can keep assets in the game. Block chains make verifiable statistics and transparent leaderboards possible, thereby guaranteeing confidential exchanges and transparent ownership.
The innovative technology facilitates a higher quality of games that are on the market. It is a fact that the number of blockchain gender companies has decreased because mainstream is more difficult and lasts longer than many expecting. Yet games of successful developers who have been going on comes for years, ultimately. One of them is Pudgy Party, a game of the autumn of the type that will be available on Android and iOS. Players will use clothing, hats, glasses and other accessories, and they may use Pudgy Penguins NFTs in the game.
Decentralized sports, powered by the people
Daos change sport by giving the community in force instead of investors. A DAO enables fans to control a sports team and decide on budgeting, recruitment, marketing and sponsorship. It can build a decentralized sports competition where teams compete based on fair and transparent stimuli and rules.
Daos can also organize and finance championships, tournaments or charity competitions with multiple sponsors and stakeholders, which ultimately promotes a diverse and lively sports community. This is a nice alternative to support a sports team, while they cannot make decisions that influence and stand on the sidelines while great stakeholders sell star players and Drain resources from the club.
Although players have always supported ownership, their focus has shifted from short -term profit to long -term involvement. The once successful play-to-earn model has decreased, whereby the interest of players is falling and web3-game financing falls through More than 70% in the first quarter of 2025. The model made the mistake of binding rewards to the token prices, so that gameplay was dependent on unstable markets.
Verified digital collective objects allows fans to own the moment
Digital sports collectibles represent the property of players’ height points, digital trade cards and other unique sports-related assets, verified using blockchain technology. The sensation of rarity lies behind the attraction of both physical and digital sports memorabilia. However, unique versions and limited editions associated with specific performance or milestones took this concept one step further.
The unique code of each digital asset guarantees a limit, making it very desirable for collectors. In contrast to traditional Memorabilia, which are vulnerable to falsification, Blockchain verifies the scarcity and authenticity of digital collective objects, and they can be displayed without physical storage problems.
Bringing games to mobile, broadens global access to competitive sports
The omnipresence of mobile devices has made participation in Web3 gaming easier for a wider range of players. Football has billions of fans worldwide. Mythical games brought a web3 to the sport with FIFA rivals and attracted a larger, mainstream audience that is not necessarily familiar with blockchain -gaming.
Mobiel Gaming is the largest market segment per number of players and turnover, and launching a high-profile web3 game on mobile reduces the access barriers considerably compared to titles with only console or PC. FIFA rivals, approved and licensed by FIFA, enables participants to collect player cards and build a fantasy team, enter into active or simulated matches against other players or AI and train, upgrade or strategy with the players they have collected.
Connected worlds are the next boundary for athletes, players and developers
The prospects for the newest generation Web3 games are inspiring. Cross-game athlete NFTs appear as a new application in gaming and sport. These NFTs would enable athletes to represent themselves in various virtual worlds and possibly integrate them into different games. A holder of a rare NFT in one game can use it as a collective object in another, increasing the number of games and activities in which they participate.
Cross game NFTS can open new marketing opportunities for game developers, because they will collaborate with other platforms and titles to show them, building a mutually interconnected ecosystem that promotes multiple games at the same time. Such integrations would create a more extensive metaverse, where experiences and assets can flow freely instead of limited to a single game, improving the efficiency of marketing efforts.