Since the days of games such as trap on the Atari 2600, every console released has a kind of new function – a huge leap in graphic capacity, analog sticks, controller haptics, and so on.
Together with those functions, games come that fully benefit from them.
Super Mario 64 was not the first game to use an analog stick, but it announced the world that analog sticks are here and the Nintendo 64 gave a solid place in the history of video games.
Sonic The Hedgehog showed us that Sega-Esthans could be shoulder for a few years of shoulder with the 800 pound donkey Kong in the room, Nintendo.
We dive back into the console generations with which we grew up to bring the games they defined, whether it is about pushing the hardware, shifting the genre or simply impossible to put down. This is hardly an exhausting list, but belong to the games that we still cannot completely shake all those years later.
PlayStation – Final Fantasy VII (1997)
We are in the middle of a trilogy that removes this classic game in ultra -high faith.
However, when it was released on PlayStation in 1997, it was a huge moment. Square – before it was Square Enix – had been a mainstay of Nintendo Systems, who offered players classic games for Nintendo, Game Boy and Super Nintendo.
Simply releasing on PlayStation was an important shift for gamers in the field of knowing. But it was also a showcase for what we could start to expect from games on systems with optical discs.
Limited by the small Cartridge size of the upcoming Nintendo 64, Square made the decision to move to the PlayStation, which gave room to make a much more extensive game, complete with CGI-animated Cut scenes.
Games suddenly felt bigger and cicpering – something that would make another important leap with metal equipment a year later.
Dreamcast – Shenmue (2000)
Nowadays, Shenmue is primarily a source of old memes – do you know where you can find sailors?
But at that time it felt like something completely new. It was a proto-open world game. The places to explore were relatively small, but they were full of detail and surprises, as well as many things to do and jump to kick.
As a Ryo Hazuki you had to learn martial arts such as Kung Fu and Karate, provide responsibilities and help friends in the city, while you tried to solve the mystery of who your father killed and why.
The whole world worked on a daily schedule and you couldn’t just talk to a shopkeeper in the middle of the night.
The fact that all this complexity was displayed in detailed 3D environments for his time felt like the start of something.
Nintendo Gamecube – Super Smash Bros. Melee (2001)
The Super Smash Bros. -Serie debuted on Nintendo 64, but the next entry, Super Smash Bros. Melee for the Gamecube, the formula perfected.
It did so well that it continues to surpass the following submissions, such as Brawl and Ultimate, and remains a staple in Vechttoernooi thanks to the sharp, precise gameplay and a well -balanced variety of characters.
It was also a highlight for using the four controller ports of the GameCube, making it a favorite party game; Smash Bros. Was the real Mario party, if you ask us.
Xbox – Splinter Cell (2002)
The original Xbox was a graphic powerhouse at the time of release.
Halo and Halo 2 are undoubtedly the most popular games to reach the system, but the Ubisoft splinter cell series is a determining part of the library of the console.
Splinter cell dares to ask the question: what if the only colors used in a game were green and black? As Sam Fisher you are flooded in shadows from the first moments of the game, and those shadows are often your only friend. Staying in darkness is the only way to survive.
This all worked because the game contained absolutely great lighting. The green light on Fisher’s back always lets you know where you were, but you constantly changed the lighting of your environment, shoot lamps or let them flicker to blind and distract your enemies. It acted as an early showcase of something that the Xbox could do that the other systems simply couldn’t.
The two Xbox follow-up, Pandora Tomorrow and Chaos Theory, followed quickly, so the Ante visually increased while the fan favorite spies versus Mercs introduced asymmetrical multiplayer mode; However, the original was the determining game.
PlayStation 2 – Grand Theft Auto: San Andreas (2004)
The Grand Theft Auto series began as a two-dimensional overhead game, evolved into a 3D experience with GTA3 and then moved to a new level of visual loyalty and vast world size with GTA 4.
San Andreas, released on PlayStation 2, is our choice for the highlight in the series. It was the seed of everything that would follow.
It had three big cities to explore and make problems, a memorable protagonist in CJ, and a murderous soundtrack thanks to the radio stations filled with classic rock and suitable west coast rap and hip hop.
It was the first game in which you could turn your character’s clothing into every look you wanted. It was also the first game where you could change your body through training and diet, although there are hints that this can also be present in the coming GTA 6.
Wii – Wii Sports (2006)
Never has a video company company made such a powerful decision as Nintendo when it decided to include Wii Sports from the original Wii when it was released in 2006.
Without the help of a memorable mascot such as Mario, the console launch could have fallen as curiosity. Instead, it led to a gold rush for movement controls everywhere, in which Microsoft and Sony Klauteren to replicate the success of Nintendo, but never came close.
Suddenly Wii Sports was in every household and it defined exactly what the Wii could do.
For a while we were all boxing, golfing, golfing, rolling turkeys and scoring Eagles in the various events of Wii Sports. Very few games define their systems so perfectly and easily as Wii Sports did for Wii.
Xbox 360 – The Elder Scrolls V: Oblivion (2006)
There was a while, long ago, when Bethesda was able to release more than one match per decade, when a new Elder Scrolls game was not a “one in a lifetime” event.
Morrowind, Oblivion and Skyrim were all released within a period of nine years. Morrowind is a favorite of Old-School Fans, and Skyrim sent the popularity of the series to the stratosphere but Oblivion was one of the first real “next-gene” games on the Xbox 360, a system that was about to explode in popularity.
It now feels primitive, with its bustling metropolises that look like ghost cities, but at that moment it was an absolute stunner of a game with an extensive open world, and it made the Xbox 360 a must-have system.
Edited by Sebastian Sinclair
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